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My Project

​My personal projects is going to be based upon the first game of a series that got me into video games. Five Nights at Freddy’s is a horror game where you are a security guard working the night shift for a pizzeria with animatronic mascots. On your first day on the job, something feels off, and the “phone guy” (presumably your employer) informs you that the animatronics are left to roam at night and for some reason are going to make their way to your office, where you have nothing but two doors, two lights, security cameras and limited building power to defend you.

When Five Nights at Freddy’s (Also called FNAF for short) was released in 2014 it took the horror world by storm, with a small game developer becoming social media icon in just a few months, with big youtubers such as Markiplier, Jacksepticye and others making “lets play” videos of the game. It was these Youtubers that got me interested in the game and so, my young primary school self bought it, and played it. 

FNAF was a jump scare horror game, or at least on the cover it was. For most people after experiencing a jump scare and then game over people eventually began to get used to the jump scares and then managing to rather just get annoyed t the game than be scared of it. But for me this was never the case, FNAF was and to me, is still a terrifying game. And while jump scares are not the scariest thing when you can easily predict them, I have Scopophobia (the fear of being stared at) which in the jump scare screen, their large obnoxious eyes are staring right at you. But this isn’t the only thing that gets to me which makes it scary. As a media studies student, I understand that to study something you have to take in account all aspects of it. I think FNAF is scary because of how it uses absence of info and action to make the player feel subconscious fear.

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